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    <title>alpheccar's blog - tag cellular automaton</title>
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      <title>Game of Life in Haskell</title>
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        <![CDATA[<p>WARNING : This post has no interest :-)


Initially, I wanted to connect a comonadic implementation of the game of life to OpenGL. It worked but I had a space leak (and still have). I am not good at all at finding space leaks. So, I have postponed that comonadic implementation (and perhaps will use arrows in the future).</p> <p><a href="http://www.alpheccar.org/en/posts/show/78">Read More...</a></p>
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      <pubDate>Wed, 18 Jul 2007 13:13:09 -0500</pubDate>
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      <author>webmaster@alpheccar.org</author>
      <link>http://www.alpheccar.org/en/posts/show/78</link>
      <comments>http://www.alpheccar.org/en/posts/show/78#comments</comments>
      <category>cellular automaton</category>
      <category>game of life</category>
      <category>haskell</category>
      <category>comonad</category>
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